Monopoly GO Events Today (November 6, 2026)
Updated
Monopoly GO rarely runs one thing at a time. A tournament can be counting down while a cooperative event and a quick mini-game run alongside it, and the lineup changes every day. The schedule refreshes every few hours, and every time on it is shown in your own time zone.
Today’s Monopoly GO Event Schedule
Right now: 4 events live
⏰ Builder's Bash: start it before Next: Lucky Chance at
Today at a glance
SoloTournamentFlash│ now (UTC)
Times in UTC.
Live now
- Builder's BashFlashLiveends Landmarks 50% off · 1-hour boost starts when you tap it
- Scent TrailSoloLiveends Score points on the board for milestone rewardssee rewards
- Tycoon ClassTournamentLiveends Milestone and leaderboard rewards against similar playerssee rewards
- Adventure ClubFlashLiveends Short boost, timer starts once you open
No events in this window.
Today · Friday, November 6
- Lucky ChanceFlashstartsShort boost, timer starts once you openstart it 14:00–19:59 UTC, lasts 15 min
- Golden BlitzFlashstartsShort boost, timer starts once you open
- Pack PrideSolostartsScore points on the board for milestone rewards
- Tycoon ClassTournamentstarts
- High RollerFlashstartsUnlocks bigger roll multipliersstart it 20:00–Nov 7, 01:59 UTC, lasts 10 min
No events in this window.
Tomorrow · Saturday, November 7
- Rent FrenzyFlashexpectedBigger rent payoutsstart it 02:00–04:59 UTC, lasts 30 min
- Roll MatchFlashexpectedShort boost, timer starts once you openstart it 11:00–13:59 UTC, lasts 10 min
- Mega HeistFlashexpectedBank Heists can turn into Mega Heistsstart it 14:00–19:59 UTC, lasts 45 min
- Sticker BoomFlashexpectedExtra stickers in every pack
- Tycoon ClassTournamentexpected
- Cash BoostFlashexpectedMore cash from the boardstart it 20:00–Nov 8, 01:59 UTC, lasts 10 min
No events in this window.
Sunday, November 8
- Sun, Nov 8startsStarts Sun, Nov 8, 21:00 UTC
Record Rush
Solo - Sun, Nov 8startsStarts Sun, Nov 8, 21:00 UTC
Treasure Dig
Mini-game
All season (1)
- Trick or TreatSeasonLiveends Runs for weeks with its own rewards
- Builder's BashFlashexpectedStart it 08:00–13:59 UTC, lasts 1 hour
- Roll MatchFlashexpectedStart it 14:00–19:59 UTC, lasts 10 min
- High RollerFlashexpectedStart it 20:00–Nov 9, 01:59 UTC, lasts 10 min
- Lucky ChanceFlashexpectedStart it 02:00–07:59 UTC, lasts 15 min
- Rent FrenzyFlashexpectedStart it 08:00–13:59 UTC, lasts 30 min
- Tycoon ClassTournamentexpected
Times are expected and can shift.
Need rolls for these events? Get today's Monopoly GO free dice links.
Today’s Monopoly GO Quick Wins
Quick Wins are a handful of small daily tasks, each with its own reward, and a new set arrives every day.
10 × Rolls
6 × Adventure Tokens
Cash
8 × Adventure Tokens
20 × Rolls
8 × Adventure Tokens
Sticker Pack (1★)
6 × Adventure Tokens
Cash
8 × Adventure Tokens
20 × Rolls
8 × Adventure Tokens
Quick Wins reset daily; the weekly challenge resets on Mondays.
Tick tasks as you finish them. Your ticks stay on this device and clear when the list resets.
Scent Trail Milestones and Rewards
62 milestones · 51,625 points in total · 18,165 dice across all rewards. Runs – .
18,165Dice
133Adventure Tokens
21★ Sticker Packs
12★ Sticker Pack
13★ Sticker Pack
Finishing all 62: 51,625 points.
| Milestone | Points | Rewards |
|---|---|---|
| 1 | 55 total | |
| 2 | 1015 total | |
| 3 | 1530 total | |
| 4 | 3565 total | |
| 5 | 60125 total | |
| 6 | 35160 total | |
| 7 | 40200 total | |
| 8 | 50250 total | |
| 9 | 50300 total | |
| 10 | 200500 total | |
| 11 | 50550 total | |
| 12 | 75625 total | |
| 13 | 75700 total | |
| 14 | 100800 total | |
| 15 | 5001,300 total | |
| 16 | 751,375 total | |
| 17 | 1001,475 total | |
| 18 | 1001,575 total | |
| 19 | 1251,700 total | |
| 20 | 8002,500 total |
Rewards can vary slightly between accounts.
Tycoon Class Milestones and Rewards
40 milestones · 41,050 points in total · 5,240 dice across all rewards. Runs – .
5,240Dice
88Adventure Tokens
11★ Sticker Pack
12★ Sticker Pack
13★ Sticker Pack
Biggest early payout: milestone 39, 2,100 dice at 31,350 points. Finishing all 40: 41,050 points.
| Milestone | Points | Rewards |
|---|---|---|
| 1 | 1010 total | |
| 2 | 2535 total | |
| 3 | 5085 total | |
| 4 | 90175 total | |
| 5 | 140315 total | |
| 6 | 160475 total | |
| 7 | 125600 total | |
| 8 | 250850 total | |
| 9 | 2251,075 total | |
| 10 | 3001,375 total | |
| 11 | 3001,675 total | |
| 12 | 5002,175 total | |
| 13 | 2252,400 total | |
| 14 | 3252,725 total | |
| 15 | 4003,125 total | |
| 16 | 5503,675 total | |
| 17 | 4004,075 total | |
| 18 | 6254,700 total | |
| 19 | 3005,000 total | |
| 20 | 4505,450 total |
Rewards can vary slightly between accounts.
Monopoly GO Event Types: Solo Events, Tournaments and Flash Events
Most of what appears on the schedule falls into a few groups. Solo events such as Chart Climber and Station Sprint run for about a day and pay out as you reach milestones. Tournaments are the competitive side, where you race other players up the rankings for special rewards. Community Chest works the other way: it is a cooperative event you play with friends toward a shared goal. Flash events such as High Roller, Sticker Boom and Mega Heist are short boosts. Each one has a start window of a few hours, but the timer only begins once you open the game, and from there it usually lasts an hour or less. Mini-games such as Prize Drop and Cash Grab are short breaks from the board that pay out rewards of their own.
Events also feed the sticker albums. Stickers come from quests and events, and a finished album pays out bonuses and unique items, so a busy event day is a good day for collectors too. New modes turn up almost daily, which is why the list above changes so often.
Monopoly GO Events Explained
Solo Events
Solo events such as Chart Climber and Station Sprint last one game day and fill a progress bar as you land on the tiles the event names. For Chart Climber those are Chance, Community Chest and Railroads. Every milestone you pass pays out, and the biggest dice rewards usually sit deep in the list, which is what the chart above each rewards table shows.
Tournaments
Tycoon Class tournaments match you against other players and score you on Bank Heists and Shutdowns. Milestones pay out as your points climb, and where you finish on the leaderboard decides the rewards at the end.
High Roller
High Roller opens up roll multipliers above what you normally get, and how high you can go depends on the size of your dice balance. While it runs, every landmark, property and tile you hit pays out at the bigger rate. It lasts about 10 minutes from the moment you start it, then your multiplier options drop back to normal.
Sticker Boom
Sticker Boom adds up to 50% more stickers to the packs you open, though Wild stickers are not included. It runs for about 15 minutes once started, so it is the moment to open the packs you have been holding. Every past and upcoming date is on the Sticker Boom schedule.
Golden Blitz
Gold stickers normally cannot be traded. During a Golden Blitz, two named gold stickers can be sent between friends for about a day, up to 5 sends per player per day, while every other gold sticker stays locked. The two stickers are revealed about a day ahead, and Blitzes tend to come in clusters near the end of an album season. Past and upcoming dates are on the Golden Blitz schedule.
Builder’s Bash
Builder’s Bash cuts the cost of building, upgrading and repairing landmarks, and the size of the discount appears next to the event name, such as 50%. It lasts about an hour after you start it. Every past and upcoming date is on the Builder’s Bash schedule.
Mega Heist
During Mega Heist, a regular Bank Heist can turn into a bigger Mega Heist. The boost lasts about 45 minutes once it starts.
Cash Boost and Rent Frenzy
Both are 10-minute boosts. Cash Boost raises the cash you collect from the board, and Rent Frenzy raises the rent you take in.
Tycoon Racers
Tycoon Racers is a team race for up to four players, split into three legs of about a day each. You spend Racer Flags to roll around the track, every lap adds points and a reward pick, and rolling doubles boosts the points from that roll. Your finishing place in each leg earns championship points, and the final leg counts double. Flags come from Quick Wins, tournaments, milestones and Peg-E Flag Drops, and any you have left turn into cash when the race ends. Players without a team can race in Solo Mode for smaller rewards. The race returns about every three weeks.
Partner Events
Partner events are team builds. You pair up with friends and work on the same set of shared builds, using event tokens from normal play to spin each build’s wheel and add points to it. In the Ghostbusters edition, the five levels ran from 2,500 to 80,000 points, rewards along the way included dice, cash, Cash Boost, Mega Heist and sticker packs, and finishing every build paid 5,000 dice, six 5★ packs and a board token. Each one runs for about five days and returns every two to three weeks.
Peg-E Prize Drop
Peg-E Prize Drop is a pinball-style mini-game. You drop Peg-E tokens onto a board of pegs, and the points from every peg hit and from the slot where the token lands push you through two tiers of milestones. A multiplier chosen before each drop boosts both. Tokens come from milestones, Quick Wins and regular play, and each run starts you off with 10. Flag Drop versions pay Racer Flags for a Tycoon Racers event running at the same time, while Deluxe Drops pay cosmetics such as emojis, shields and dice skins. Most runs last about a day, and a new one turns up roughly every 10 days.
Treasure Dig
Treasure Dig gives you pickaxes to break tiles on a grid and uncover the treasures hidden underneath. Some tiles take more than one hit, while critters can clear several at once. Find every treasure on a level to move on, collecting dice, cash and sticker packs along the way, with the biggest prize saved for the final level. Pickaxes come from tournaments, Quick Wins, free gifts and event banners. Themed runs last three to four days, the plain version about one, and a new dig comes around roughly every two weeks.